Why we need another Lara Croft
Check out my new feature atricle over at Sisters Noir – “Why we need another Lara Croft”.
Tomb Raider Underworld, on reflection
Some of the single room puzzles can take a while and are pretty clever, harking back to similar locations in the original games. Combat appears to take a backseat, and although shooting two enemies at once and shooting off walls when climbing is pretty cool, it is gravely underused. Many of the cool moves from Legend (where combat was awesome) seem to have been removed which is a shame, because Lara’s motion capture makes her really fluid. Being a Crystal Dynamics game the combat in Legend was very reminiscent of Legacy of Kain: Defiance, which was no bad thing because that was immensely fun to play.
Lara goes down under in Tomb Raider: Underworld
I’m a massive fan of Tomb Raider and have enjoyed all the games to date. So today when I was offered 25 quid’s worth of whatever I wanted and saw the banner on Amazon for the new Tomb Raider game I was eager to investigate. I doubted I’d have much luck, seeing as I’m still on a PS2, but I was surprised to see I was catered for too. I’m not sure how the version I’ll be getting ranks alongside the others, but given that the game engine looks very similar to the Legend/Anniversary incarnation, hopefully the differences will be minimal. Coming to a total of £24.98 I was fairly pleased with my buy. Since I’ve been home, I decided to do a bit of research to see how the new adventure is shaping up, and here’s what I’ve found…





