Tomb Raider Underworld, on reflection
I completed this on Friday, even though there are a bunch of treasures I still need to collect and some alternate paths I remember not taking on my first run through. I’ll probably go back for these at some point, but the main story is done. Overall I’d say it’s a good addition to the series, hampered by what can sometimes be a dodgy camera (like when you’re hanging precariously - it’s a bitch trying to see where to jump for a hand-hold and you end up leaping blindly to your death). Also, the first few levels breeze by, with Thailand holding the first real challenge in the lizard room. It does get quite a bit trickier when you reach Mexico however, and the bike is a nice addition and along with Natla as the game’s primary antagonist, reclaims some of the original Tomb Raider atmosphere. Lara’s token motorbike never feels overused but is used enough to be satisfying (spinning and hitting giant spiders with the wheels was a personal favourite!). Also, speeding through an ancient temple is both exhilarating and nicely rebellious. Another nice addition is Lara’s yacht - while always stationary, it gives you the feeling that you are in fact globe-trotting without compromising the level-based system prevalent through all the Tomb Raiders to date. There’s nothing cooler than taking a swan-dive into the med in the first level and scouring submerged ruins with a torch (again, adding to the atmosphere) and the fact that it’s the first Tomb Raider where you can actually enjoy underwater environments without having to worry about drowning. Some of the locations are huge and memorable, like the vast entrance to the underground Mexico section flanked by massive fire-breathing pillars and the underwater sections with gargantuan Thor statues. Some of the single room puzzles can take a while and are pretty clever, harking back to similar locations in the original games. Combat appears to take a backseat, and although shooting two enemies at once and shooting off walls when climbing is pretty cool, it is gravely underused. Many of the cool moves from Legend (where combat was awesome) seem to have been removed which is a shame, because Lara’s motion capture makes her really fluid. Being a Crystal Dynamics game the combat in Legend was very reminiscent of Legacy of Kain: Defiance, which was no bad thing because that was immensely fun to play. Also much of the destructible scenery used to squash or electrocute enemies is gone. Lack of decent combat aside, the exploration and atmosphere are awesome and you feel like a real tomb raider. A problem plagued by Crystal Dynamics games are the lack of boss fights so memorable in their first Legacy of Kain game (and in my opinion, still the best) - Soul Reaver. I wanted more ancient monsters to step out of ruins, I wanted to kick the crap out of Thor and a serpent or two, but no such luck. Another similarity with the original is the fact that there are very few human opponents in the game, which was OK, but a rival explorer who you actually see (and get to fight without mashing one or two buttons like in Anniversary) would have held the story together better with a constant threat of death on your hands. Like I said, it’s a cool game and you should definitely play it if you’re a Tomb Raider fan, but if Dynamics can look back to Tomb Raider Legend for the combat, the original Tomb Raider for the rival explorers, stick some extra boss battles in and keep the great exploration and atmosphere of this game, the next one should be the definitive Tomb Raider.


