Why we need another Lara Croft
Check out my new feature atricle over at Sisters Noir – “Why we need another Lara Croft”.
Tomb Raider Underworld, on reflection
Some of the single room puzzles can take a while and are pretty clever, harking back to similar locations in the original games. Combat appears to take a backseat, and although shooting two enemies at once and shooting off walls when climbing is pretty cool, it is gravely underused. Many of the cool moves from Legend (where combat was awesome) seem to have been removed which is a shame, because Lara’s motion capture makes her really fluid. Being a Crystal Dynamics game the combat in Legend was very reminiscent of Legacy of Kain: Defiance, which was no bad thing because that was immensely fun to play.





